Updates!

After a long hiatus — I’ve been helping the fine folks at Visual Supply Co. make their products, and moving back up to Seattle — I’m back and taking a short break before leaping back into action.

In present, I’ve decided that it’s been long enough, and now it’s time to learn how to play Dwarf Fortress. I’ve started up my very first world, and here’s its metadata and a picture:

region1-world_history | region1-world_sites_and_pops

After donating to Tarn, I’m off to dive in! Wish me luck!

More awesome!

Short update today– but content heavy. :)

Working on weebo– Here are some paints of the rope and cannon:

and here’s an in-progress animation of the cannon:

In MetroidVania-land we are working on environment and level design a bit. Here’s a mock of another environment:

That’s all for now! More on its way. :)

A successful day!

Lots of great work got done on little weebo today– I can’t wait to show the game again– just a couple more weeks here (one in development, and another in bidding). I’ve worked through the biggest and most difficult bugs and I’m feeling really good about the whole thing– so good I’ll even post up here my participation in the February Daily Draw. I’m drawing and posting it every day of the month along with a bunch of much more talented artists. :) Just makes me happy to get to see all the amazing things that they are doing.

Here’s a few more animations for you to see:

I’ll be shading them in the very near future. :)

Little Weebo: Full steam ahead!

First crack at FlashGameLicense was unsuccessful. Got a whole slew of changes based on feedback that I’m in the process of putting together– This will be a final push here– I’ll re-release (well, update the file) on FlashGameLicense, give it a week and then put it on as many flash portals as possible, then moving on to PC release and mobile. :)

Here’s a Weebo walk animation for the game that I made today:

More soon! :)

San Francisco

Last week was spent scouting out apartments in the city and securing one– I’m happy to say that we have found one and it’s very nice–

It’s about 1000 square feet in floor space, but the ceilings are almost 30 feet away; One wall is completely covered in windows– it’s a very lifting space. It’s great for freeing mindspace. :)

Anyhow, if you are in the Bay Area or know someone around here and think we should meet / hang– We would love to! Just drop us a line. :)

Also last week had me on a push sprint with Little Weebo– It has not gotten any traction in FlashGameLicense and I thought I would clean it up and act on some good feedback– Once I’m done, I’ll be putting it back in the pipe for another week before I move on to other platforms.

We also have a bunch of stuff going on with Metroidvania. Been filling out the animation suite– working on attacks and have an enemy that we are working on as well.

crouch_attack_01

Well that’s it for now. Until next time. :)

More Animations and Possible Names

Hey All– Just wanted to post and say that there’s a new build of the MetroidVania game up and available here. I’ve integrated a bunch of new animations into the game and we are really starting to round out the basic motion in the game. Next up is attacks!

We’re also working on different possible names for the game. Here are three candidates:

  • Briar Heart
  • Peregrine
  • Feral

Let me know what you think of the names!

Look! A Donate Button!

Made a couple more changes to the website, and I’ve finally added that awesome paypal donation button (see above) for all of those people who have some extra cash burning a hole in their pockets (doesn’t have to be burning– I’ll except all kinds; luke warm even). I hope everyone had a wonderful past year, and I wish you all a grand new year ahead! Here’s some UI mocks from yesterday for MetroidVania:

Updated Website

It’s been a while since I slapped together this website and today I gave it a freshening that it’s needed. I’ve added some social networking stuff to the top and changed up the background a bit. It’s not a huge change, but it’s a work in progress. :)  I’ll be adding more to it tomorrow– some small animations, a donation button, and a favicon finally!

In other news, the holidays are slowly wearing off and I’ll be getting back into the swing of things. Here’s an updated screenshot of our character in scene: