In this untitled puzzle game, you have to get the blocks into the non-colored portions of the playing field by sliding them around.
Made in one and a half hours of dev time on a plane ride down to San Francisco from Seattle. Takeoff (pre-laptop time) was used to develop the puzzles for the game. All 'art', design and programming was done in the air.
This is probably the single most efficient development for a game that I've made. In less than two hours I was able to make a compelling and fun puzzle game. It is also the most lucrative independent game I've worked on, given that it won me a copy of Unity Pro + iOS & Android (a $4500 value)
You can play it in all of its boxy glory here