Little Weebo is a side-scrolling action-puzzle game where you lead a team through the exit of a series less-than-ten-second levels. A cross between Lemmings and Batman's utility belt, you have to be quick, but also strategize the best way to complete these levels.
This game holds a special place in my heart. It was the first game of my full-time independent development career. My first foray into Unity development, and my first time doing game art. The game was designed, planned and functional in just under two weeks. 9 months later, the art had been redone twice, the levels had all been created and reworked several times, and I had taken several breaks to make money for food.
This game was incredibly hard to make. This had nothing to do with programming or really the development of the game. It had *everything* to do with the challenges of self-driven independent work. I spent all waking hours agonizing over finance, the quality of my work, how I spent my time, and my self-worth. To be fair, I still do all of these things now, I'm just much better at it. This game taught me how to compose music, make art, and gave me a huge boost to giving myself a break.